[UPDATED] Devs' Corner: October 2024

Our developers have something to tell you! Every three (3) weeks, our devs will provide you with information about their work in the “Dev’s Corner.”

This publication is a way of keeping everyone updated on what’s happening with the game. We invite you to discuss and leave your feedback for each of the publications.

Note: All posts must adhere to the forum guidelines and be constructively made.

Take a look at our very first Devs' Corner publication!

Warm wishes,

The Howrse Team
 
Ow
  • Posted messages: 12,339
  • Karma: inf.
  • Seniority: 4,142 days
Go to page:
Another helpful feature would be counting the dragon fight animations among the animations you can turn off, I play this game mainly as it is low risk to my health, but I have had to stop doing my dragons during flare ups due to the risk of the flashing images triggering a migraine. I know you can click to the side, but you shouldn't have to, you should be able to turn them off.
Oathkeeper
  • Posted messages: 10,846
  • Karma: 10 points
Oathkeeper wrote:

Another helpful feature would be counting the dragon fight animations among the animations you can turn off, I play this game mainly as it is low risk to my health, but I have had to stop doing my dragons during flare ups due to the risk of the flashing images triggering a migraine. I know you can click to the side, but you shouldn't have to, you should be able to turn them off.

I am a very impatient person so I second this. Personally, I just refresh immediately after I click attack and I avoid the whole animation because it wastes so much time.. although that only seems to work 90% of the time. This waste of time from the animations is also the reason that I have dreaded testing dragons on preprod. Thankfully there's a formula to calculate the drop rate now. Thank you Nalu!
ShadowKokufu
  • Posted messages: 804
  • Karma: 10 points
Captain Canada wrote:

I noticed with my Sapphire the name of the player's page he was hiding on was a direct link to that player's page. That's certainly useful.


Agreed...I love this change!
Famousamos
  • Posted messages: 14,583
  • Karma: 10 points
The sapphire change is very, very welcome!

Oathkeeper wrote:

Another helpful feature would be counting the dragon fight animations among the animations you can turn off,


Yes this! waiting for the animation is just so frustrating, you almost want them to lose just so you can move on default smiley (lol)
haffyfan
  • Posted messages: 17,102
  • Karma: 10 points
By Retired breeder, 15th August 2021 21:00:34
6
I would love to be able to buy bulks of horses from people in reserved sales without a chance of being accused of multi accounting. Happened to my friend (luckily she returns in 9 days) but being accused of this just ruins the point of the game.

Friends sell bulks of horses to their friends if they request it. So it would be nice if you guy's please stepped up.

Atleast make a weekly limit of reserved sales you can get from 1 person (maybe 10?) because accusations ruin the whole point of the game. My friend and I buy and buy, sometimes in bulks to stock up on AP horses. So if you worked something out, that would be appreciated. That's all I ask
I am with several others that posted already. I love it that I can just click on the name of the person where my Sapphire went to visit and I go right to their page. So much easier on all of us. I just work him and after I put him to bed I got to the person's name and click on it and go visit them. So much simpler. Thank you for this change!!!
Gayle5
  • Posted messages: 281
  • Karma: 10 points
"Do you love unicorns? This message is for you!"

Regarding donkey unicorns coming, according to the newest Dev's Corner, it says:
"You'll have a 2 in 5 chance of getting a donkey unicorn, with a limit of 3 coverings per horse." That's not fair that Tianma's perk doesn't apply to donkey unicorns. Does this mean that we can't use Hestia's Gift on them either?
Crystal Coven
  • Posted messages: 2,856
  • Karma: 10 points
I, also, would be interested to know if the VIP perk from Tianma and the H Gift will work with the donkeys as there was no mention made of those things in the game's message.
Desert Dancer
  • Posted messages: 297
  • Karma: 10 points
Desert Dancer wrote:

I, also, would be interested to know if the VIP perk from Tianma and the H Gift will work with the donkeys as there was no mention made of those things in the game's message.


As far as I'm aware Tianma's perk doesn't apply - at least it didn't during preprod. But Hestia's gift should be fine (in the same way it works for draft unis).
lucy94
  • Posted messages: 335
  • Karma: 10 points
Tianma's perk does not apply. If you look at a Tianma you will see that their description has been changed. I really can't do the maths but I suspect it might be because it would give too much extra advantage if used with the 2 in 5 likelihood of getting a uni.
deimos
  • Posted messages: 25,633
  • Karma: 10 points
So, they added the option to follow a sale, but how can I see all the sales i've followed? What's the point of following it and then not finding it
Gona
  • Posted messages: 371
  • Karma: 10 points
Nevermind actually, they just named it "Flash Sales Only" which confused me oop.
Gona
  • Posted messages: 371
  • Karma: 10 points
Gona wrote:

Nevermind actually, they just named it "Flash Sales Only" which confused me oop.


Yeah I did raise this on preprod default smiley (o)
lucy94
  • Posted messages: 335
  • Karma: 10 points
I assume we still can't use Qilin to breed the donkeycorns?
тωιѕтє∂яσѕє
  • Posted messages: 134
  • Karma: 10 points
I'll assume that these donkeycorns will be "foundies". Does anyone know what the foundie GP will be set at ?
While all foundies used to all be 350, I realize that that's no longer the case with the horse breeds.
Desert Dancer
  • Posted messages: 297
  • Karma: 10 points
тωιѕтє∂яσѕє wrote:

I assume we still can't use Qilin to breed the donkeycorns?

Yes Qilin, cannot be used for
Click to display
donkeycorns
Qυєєи σf Sαιgσи
  • Posted messages: 5,977
  • Karma: 10 points
By Retired breeder, 24th August 2021 13:27:12
<font color="0066ff"> Sorry for the delay</font>
<img src="https://s3-eu-west-1.amazonaws.com/all.static.owlient.eu/media/user/6be60161d9fcdf479922fd29ccf3dc48.png" style="padding: 0px 20px 40px 0px;" height=150 width=150 ALIGN="right"/><div style="border-radius: 8px; text-align: left; vertical-align: middle; padding: 40px 40px 40px 40px; background: url('https://s3-eu-west-1.amazonaws.com/all.static.owlient.eu/media/user/a648ab1cbbb2044285d27f13dc4222c7.png') top center no-repeat ; height 0; background-size: cover;"><div style="border-radius: 8px; text-align: left; vertical-align: middle; padding: 30px 30px 30px 30px; background: #F8FCFD; color: #0086A8; font-size: 13px; line-height: 18px;"><br/>Check out the latest game updates! <br/><br/>Head over to the new <a href="/jeu/log">Devs’ Corner</a> to check out this month’s brand-new features!<br/><br/>Best wishes,<br/>The Howrse Team</div></div>
Desert Dancer wrote:

I'll assume that these donkeycorns will be "foundies". Does anyone know what the foundie GP will be set at ?
While all foundies used to all be 350, I realize that that's no longer the case with the horse breeds.

Super interesting question, and especially since the best donkey have lower GP than the original 350. Checking the breed, it looks like the "highest" GP on them today is 308?

Going to be very interesting if the one we can win are 350 or not.

Disappointed that Tianma's perk doesn't work on them either.
Asfridur
  • Posted messages: 9,710
  • Karma: 10 points
On sales I don't sell a lot of horses so don't know when this changed...I used to be able to go to my horses for sale, go to the horse, and from there readjust the price up or down, I noticed recently that I can't anymore so I had to take the horse out of sales and put it back in. So much easier before when I could easily change a price if it wasn't selling. Could that feature be put back again?
Katani
  • Posted messages: 439
  • Karma: 10 points
If the chance of getting a donkeycorn is 2 of 5, then a female donkeycorn may not produce one at all. Combine that with the coverings needed from a male, that is 6 coverings (from male and female) and still a chance of not getting one.
Ugh!

If you have Hestia's Gift and Fertility Wand, that would the time to use them.
default smiley ;)
Gouldilox
  • Posted messages: 4,452
  • Karma: 10 points
Desert Dancer wrote:

I'll assume that these donkeycorns will be "foundies". Does anyone know what the foundie GP will be set at ?
While all foundies used to all be 350, I realize that that's no longer the case with the horse breeds.


Donkey Foundation GP started at 308, so I believe it will start there, although I was never able to test them on preprod so I don't know for sure.
Rogin
  • Posted messages: 13,171
  • Karma: 10 points
Katani wrote:

On sales I don't sell a lot of horses so don't know when this changed...I used to be able to go to my horses for sale, go to the horse, and from there readjust the price up or down, I noticed recently that I can't anymore so I had to take the horse out of sales and put it back in. So much easier before when I could easily change a price if it wasn't selling. Could that feature be put back again?


That is such a good point. I would find it super useful. Especially if you’re selling a few default smiley :)
iloveponies2118
  • Posted messages: 143
  • Karma: 10 points
Ohh unicorn donkeys that's adorable default smiley (l)
(Just one thing, Howrse: pleeeease add the classic grey+black dorsal stripe color to the donkeys that would be lovely)
Kipduif
  • Posted messages: 117
  • Karma: 10 points
according to other posts Qilin is not intended to work on Donkey Unicorns
*WolfHund*
  • Posted messages: 55
  • Karma: 10 points
Asfridur wrote:

Super interesting question, and especially since the best donkey have lower GP than the original 350. Checking the breed, it looks like the "highest" GP on them today is 308?
Starting Donkey GP was 308.00 -- anything higher than that came from either a very short-lived glitch when Donkeys were first introduced (Donkeys arrived just before Christmas 2008; the glitch was fixed by about Valentine's Day 2009), or a game loophole that existed from about June 2011 to July 2012. (The highest Donkey GP is in the 400's, they're amusing curiosities.)

тωιѕтє∂яσѕє wrote:

I assume we still can't use Qilin to breed the donkeycorns?
Let's hope not, given the large and not really fair advantage he would offer in the case of Donkey breeding. Qilin's GP is so low as to make him useless for other Unicorn breeding (mine sits and collects dust, can't remember the last time I touched him), but it would make for a huge shortcut in Donkey Unicorn breeding that really would make for a lopsided playing field. He would offer ridiculously large drops, thus a big shortcut (at least for a while, the advantage would eventually wane for a breeder), plus he can only offer covers to mares already owned by whoever owns him -- no one could offer public Qilin covers and try to even things out for anyone.
Becky Barnes
  • Posted messages: 99,047
  • Karma: 10 points
Go to page: