[UPDATED] Devs' Corner: February 2025

Our developers have something to tell you! Every three (3) weeks, our devs will provide you with information about their work in the “Dev’s Corner.”

This publication is a way of keeping everyone updated on what’s happening with the game. We invite you to discuss and leave your feedback for each of the publications.

Note: All posts must adhere to the forum guidelines and be constructively made.

Take a look at our very first Devs' Corner publication!

Warm wishes,

The Howrse Team
Ow
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HellOw,

The game has been updated!

Check out the latest features via the newest Dev’s Corner!

Have fun playing Howrse!
The Howrse Team
pOwny
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I would rather have had the ability to add bulk selling being able to be done on mobile added.
SusanG
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I really hope Howrse doesn't eventually shift over entirely to mobile. It seems like more and more they are focusing on improving and fixing mobile while neglecting the desktop version (like with the "ads for rewards" that is broken but they are still advertising it on desktop).

This is a desktop game, and mobile is just inherently less functional for it. I'm not going to switch to mobile, and even when I do have to use my phone I use desktop mode.
Veren
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I will drop this game if it goes full mobile. There are things on desktop that you can't do in mobile and I refuse to play my entire game on that format
MatchaBlossom
  • Posted messages: 183
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100% Agreed, the mobile version is lacking way too much. If they switched over to just that, they would lose lots of people. There are so many things that are a total pain on the mobile version. Desktop is far superior and shouldn't be forgotten about.
amn127
  • Posted messages: 164
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I don't think they are, though. I guess they're just trying to improve things that really needed to be improved in order to allow mobile players to do almost as many things as players on classic can do. Even though there are still some things I didn't read about. (End date of ascent divine rotation or events for example)
c(=Mieez
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... We needed a whole Dev's corner update for that default smiley (o)
kachar
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