Need help with the Ascent? See the bottom half of my presentation for pointers. Disclaimer...this is what has worked for me.
I am looking for this RC, Godspeed. If you have it and are willing to sell, please DM me. Would love to work something out.
I’m Bones. Played a long time ago. Decided to come back. I’ll keep adding to this as I think of things to add. If I’d stuck with it I’d probably have like 3000 days of seniority. I recall when foundies were 350gp.
I accept all friend requests and am always up for a chat :).
Anyway, about me: I am an engineer and a writer and a horse person. I'm a big old nerd, love D&D, Baldur's Gate 3, Arcane (TV show), Merlin, She-Ra, blah blah the list goes on. Love me some Critical role so if you want to shout about it hit me up. I am an adult player, so ya know just be aware. I ride English, primarily dressage and some jumping and trail riding. Been riding for about 20 years on and off.
I mostly breed German Saddle Horses, recently joined the team Devil Hunters and am having a blast. Will probably update this to have more on that at some point when I'm not lazy.
I also have a new Newfoundland Unicorn team! Turned my personal project into a team because why not?
Also, I'm pretty decent at the Ascent of Olympus. Here's some tips I've gathered from playing, perusing the forums, and chatting with other players:
Balance: You want your cards to have balanced skills. Pause before you start taking new cards and look at what you have. If there are zeroes, try and choose cards to balance that out. The easiest way to lose in the first two thresholds is because you're missing one skill. I will often forego picking a new card if I have one with identical stats, unless it is the first new card I pick (2* cards with at least a 1 in every skill are usually pretty good for the first threshold).
New Cards: A new card is 4 energy. You are more often than not going to be happier picking a new card for the first half of the game. If I am happy with the balance, then I try to at least seek out cards with comparable or better skills than the one I am replacing. Also, that 2* card that still has 3 energy after 4 rooms? You can replace it. It's not doing well for you. I frequently get to threshold 2 without having to take energy because I am always adding cards.
Boosters: I don't use them very often, the best explanation is they are one energy point. You get four from a new card, and 2-6 from energy cards. They are generally not worth it except in threshold 3. Which is why I shake my fist at the game when it gives me 3 +6 booster options in threshold one.
Level Ups: These milestones are generally pretty good, and I use them to determine whether or not i take easy/hard paths.
- End of Threshold 1: Two maxed out 3* cards or 5 level ups between whatever cards you have. Sometimes I don't get to 5 levels until the first room of Threshold 2 because of the way the game dishes out level ups. I typically grab level ups whenever they pop up with no new cards being offered, and the first time I choose a level up over a new cards is usually the room before the first fragments option. You typically want at least one fully leveled 3* card before you get fragments, as the jump to 6-7 points can catch you.
- End of Threshold 2: I like to have two maxed out 4* cards by this point, and if possible, a 5* card in the mix as well. However, the game does vary quite a bit throughout threshold 2 so even one with several maxed out 3* cards isn't necessarily the end. But you shouldn't be investing levels in 3* cards at this point unless you don't have another option.
- End of Threshold 3: Two 4* cards and a 5* card maxed out, or vice versa if you're doing well will usually get you over 90% in the Boss room. I have taken additional 5* cards as late as the branch room before the final stretch and have been able to max it out, but it's not a guarantee. It's worth it if you have a bad hand though in my opinion. I don't think I have ever had three 5* cards on an obol run. If you have the energy, this is also where I pick up boosters. I try to go for my worst skill, but the stupid game rarely lines up so just go for variety.
Other pointers: Keep your maxed out 3* cards around as long as possible, because they can save your better cards in the later thresholds so you aren't draining your 3 powerhouses on the way to the last few runs; even keeping one of them saved can help ease the burden. It's the same reason I'll sometimes take on new 4* cards in the third threshold because even if it won't be leveled up by the Boss, you can use it en route to spare your Boss cards.
Hope that helps!
I dabble in other things as well.
Anyway, cheers!